The Black Horse of the Community
We don't ride for glory. We ride so the rest of the server remembers our name long after we've taken their keep, their loot, and whatever was left of their dignity. Hated is a rank we earned.
DESCEND ▾Blood Diamond formed the way every real problem does — quietly, then all at once. We are not the biggest clan on the server. We are the one every alliance meeting is secretly about. The black horse doesn't ask permission to ride through your territory.
We talk trash before the charge, during the siege, and long after your keep is a smoking hole in the map. If that offends you, good — we weren't built for your comfort. We were built to win, laugh about it, and do it again tomorrow.
No alliance is safe. No treaty outlives our boredom. This isn't a roleplay guild. This is a raiding problem with a Discord server attached.
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We don't recruit the soft. We recruit the ones who've been banned from other clans' Discords for "excessive banter" and consider it a compliment. Bring a horse, a thick skin, and zero interest in being liked.
Join Now!No safe spaces. No mercy. No refunds.
Full-loot raids only. We don't negotiate surrender terms — we collect the gear and let the banter do the rest.
We ride first, we ride hardest, and we hit before your formation finishes loading in. Cavalry shock is a personality trait here.
We talk more trash than gear we take, and we take a lot of gear. Comms are half tactics, half open warfare of a different kind.
If it's built on land we've marked, it burns by dawn. Every wipe is a fresh reason for someone to hate us more.
From the throne down to the poor soul who joined yesterday. Click a company to see who outranks who, and why you should probably still be polite to the surgeon.
Founded the clan, keeps the throne, and has never once apologized for anything. Ever.
Says "the King wants" right before doing something the King definitely didn't ask for.
Owns more of the map than is legally reasonable and defends every inch of it personally.
Commands a warband large enough to have its own reputation for war crimes.
Runs a keep, a garrison, and at least one blood feud with a neighboring Earl.
Technically outranks you. Will remind you of this during an argument about loot splits.
Holds just enough land to be dangerous and just enough grudges to prove it.
Leads the Dread Guard into the parts of the siege everyone else is retreating from.
First through the gate, first to get yelled at if the charge goes wrong.
Keeps the Doctor Company alive with a scalpel in one hand and zero patience in the other.
Wins duels for sport and grudges for fun. The name on the stat sheet nobody wants to see across from them.
The wall that doesn't move, mostly because retreating would mean admitting fear exists.
Runs at the enemy line first so everyone behind them can pretend they're brave too.
Carries a shield the size of a door and the attitude to match.
Holds the line, holds a grudge, occasionally holds a nap standing up.
Fresh blood in the shield wall. Statistically, also just fresh blood.
Puts an arrow through anything that moves, and a few things that were only thinking about it.
Never misses. Has been blaming the wind for the one time he did, three years ago.
Can track a caravan across three biomes and still make it home for dinner.
Standard-issue menace, quiver full of opinions.
Still learning the difference between "aim" and "hope."
Rides into the flank at a speed that should be illegal in several kingdoms.
Owns a horse that's braver than most of the infantry.
One good charge away from a promotion, one bad charge away from a funeral.
Fast, light, and mostly there to make the real cavalry look organized by comparison.
Can ride. Can't yet ride into a shield wall without immediately regretting it.
Runs triage like a battlefield general, because at this point it basically is one.
Has seen things. Has caused a few of them too, if we're being honest.
Patches you up so you can go get hurt again in twenty minutes.
Keeps the company standing between waves — the real damage dealer, statistically.
Hasn't been blooded yet. Everyone remembers their first wipe fondly — except them.
Survived a shield wall without embarrassing anyone. Low bar, cleared.
Started counting kills instead of near-misses.
The enemy infantry knows your name and says it like a curse.
Hit the broad side of a keep. Progress.
Started calling shots before making them — and actually making them.
Arrows land before the enemy even hears the string.
Unhorsed someone without getting unhorsed back. Character development.
Turned the flank into a punchline.
The cavalry charge people write salty forum threads about.
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